Creative, curious, and always up for a new challenge! I’m a team player with strong communication skills, an open mind, and a good sense of empathy. I work with precision but love to experiment, always looking for new techniques to explore. Learning fast is my superpower—whether it’s picking up new tools or absorbing knowledge from colleagues. If there's a better way to do something, I want to find it (and probably test a few weird ideas along the way).
Bridging the gap between tech and art, I lean toward the artistic side while maintaining strong technical expertise. I understand artistic vision and bring it to life through technical know-how. This blend of skills allows me to continue working at Mad About Pandas as both a Technical Artist and Level Artist.
As my interest in the technical side of game development grew, I continued at Mad About Pandas as a Working Student. I quickly became an integral part of the production pipeline, constantly learning new techniques and expanding my skill set along the way.
After shifting my focus toward the technical side of game development, I began an internship as a Technical Artist at Mad About Pandas. There, I had the chance to work on a variety of technical tasks, including VFX, shader coding, lighting, and game optimization, allowing me to deepen my expertise and broaden my skill set.
For my first experience in the game industry, I had the opportunity to apply my 3D modeling skills as a freelance 3D artist at Denda Games. I was given creative freedom to design 3D concept art and assets for an Egyptian-themed game, allowing me to bring my ideas to life while refining my artistic and technical abilities.