Gameplay Trailer
Tech Demo - basic procedural animation setup
Tech Demo - day-night-cycle using a procedural skybox shader
Tech Demo - volume based environment controlls for dynamic transitions between sceneries
Tech Demo - settings to controll skybox and environment visuals in one uber environmenr-controller
Tech Demo - procedural terrain editing
Tech Demo - endlessly repeating terrain
For my bachelor’s project, I developed an atmospheric exploration game that combines infinite, procedurally generated landscapes with a calm, meditative gameplay experience. The focus was on merging aesthetics, mechanics, and a philosophical concept—specifically the idea of infinity.
Visually, the project is heavily inspired by the award-winning game Journey: soft shapes, stylized shaders, and a reduced color palette create a dreamlike world the player can get lost in. Through minimalist storytelling and symbolic imagery, the game offers a quiet experience that invites reflection and discovery.