Single material, per object random texture from atlas sampling
Single material, per object random hue, saturation and value
Fading is a VR story based game prototype which was created by Jil Zander and me at Hochschule der bildenden Künste. In "Prototyping 3" our task was to create a game prototype for the Oculus Quest with the topic: utopia.
Our game concept refers to the alzheimer's disease. You are experiencing a daily cycle of a person which is diagnosed with such disease but does not know it or does not want it to be true. As the time advances you are more and more confronted with lost memories and your task is it to recreate those lost memories in order to stop yourself from losing your mind.
Responsible for: 3D-Modeling, Texturing, Shader, VFX, Environment Art.