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How To Tiegelguss - Interactive Exhibit Prototype

Single chunk of photogrammetric reconstruction of the monument inside Reality Capture.

Single chunk of photogrammetric reconstruction of the monument inside Reality Capture.

Work in progress screenshot inside Reality Capture while reconstructing a 3D-Mesh from images. You can see all the cameras scattered around from where I took images.

Work in progress screenshot inside Reality Capture while reconstructing a 3D-Mesh from images. You can see all the cameras scattered around from where I took images.

If you pay close attention you can see the authors engravings on the monument "Artur Hoffmann" showing the fidelity of the 3D-Scan.

If you pay close attention you can see the authors engravings on the monument "Artur Hoffmann" showing the fidelity of the 3D-Scan.

Atmospheric VFX: Dust and Sparkles that dynamically tile around the camera, vertex paint mask for heat glow on exhibit and distortion
particles to communicate heat

Baked lighting and use of Unity's Light Probes for high fidelity lighting and engaging atmosphere.

Baked lighting and use of Unity's Light Probes for high fidelity lighting and engaging atmosphere.

How To Tiegelguss - Interactive Exhibit Prototype

As part of the university project "Hacking Reality," I digitized a historical monument of crucible steel production and made it interactive. Using photogrammetry, I captured the monument “Tiegelgussdenkmal Essen” and integrated it into the Unity game engine.

The project illustrates the historical crucible steel production developed by Friedrich Krupp, emphasizing its significance during the Industrial Revolution. By combining historical information with modern technologies, this interactive 3D monument provides an engaging and educational experience for users.