Atmospheric VFX: Dust and Sparkles that dynamically tile around the camera, vertex paint mask for heat glow on exhibit and distortion
particles to communicate heat
As part of the university project "Hacking Reality," I digitized a historical monument of crucible steel production and made it interactive. Using photogrammetry, I captured the monument “Tiegelgussdenkmal Essen” and integrated it into the Unity game engine.
The project illustrates the historical crucible steel production developed by Friedrich Krupp, emphasizing its significance during the Industrial Revolution. By combining historical information with modern technologies, this interactive 3D monument provides an engaging and educational experience for users.