In this small personal project I wanted to explore custom rigging a bit more. For this I wanted to go with something non organic to only focus on bone relations and how they work with each other to create believable and mechanically correct behavior without worrying about skinning and deformation.
I saw some amazing 2D Art by @andrefld2 on Instagram that would work perfectly as a base for this project. I went with his art to create the 3D Model, Textures and finally got to create a small custom rig.
The things I take away from this project are:
- better understanding of how to make use of bone constraints
- how to set up bone layers for deforming bones and control bones
(- I also tested some smear effect using geometry nodes for the final animation)